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Google UX Course 5 — Redesign the UI
I redesigned the Google UX Course’s Dog Walking app high-fidelity example
Last year I reviewed the Google UX Course on YouTube and the videos got quite popular. While I found some issues with naming conventions and a bit of unnecessary filler I quickly realised that even with all its flaws the Google UX Course is one of the best values for the money. It’s a great way to get the foundational knowledge of UX and then continue on your own.
And yes, you need to get through the very bad UX of the Coursera platform to learn from this course, so get yourself ready for a ride of confusing buttons and inaccessible content (black text on a black background on the iPad app).
The low point
While segments 1–4 were quite good, I was a bit diappointed with segment 5 — the one on high fidelity UI. Let’s start by stating the obvious — in a course aimed at complete beginners the high fidelity UI can’t be “too high-fidelity” as it’d be scary and intimidating for beginners.
Because of that I understand some of the choices Google has made in those high-fidelity designs, but what I don’t understand is why they almost completely skipped talking about the grid, layout and rule of proximity. This should be pushed super hard in a high-fidelity…