Michal Malewicz

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Let me tell you what to expect!

Hi Friends! All 40,000 of you! Welcome!

Let me quickly explain what you can expect from this profile moving forward. But first, if you want to learn from the stuff I share, I post a lot of quick, actionable tips to my Twitter account.

Part 2

Another set based on 500+ projects we’ve done in the last 22 years

Hey! 🙃

Coming back with another set of FREE design tips based on our experience with real projects and real research.

🚨 You can of course follow the Thread on Twitter to get one per day if you prefer.

Design tips are pretty useless if they’re just pulled out of…

Based on 500 projects and 22 years of experience

The problem with many UI Tips you can find online, is that they’re often a recycled version of what someone else has done. 🤷‍♂️

In many cases while teaching you one thing, they reinforce an extra bad practice in you as…

Part 1

Dark mode is now present in nearly every popular product. When Instagram, YouTube and even LinkedIn added the option, we can now say it has become mainstream.

There’s still many misconceptions about how Dark Mode should be created for the best results in terms of look&feel, accessibility, battery life and…

… but not necessarily for designers. My first impressions.

Hello, Apple October event. I’ll share some thoughts on what was announced from the perspective of a designer. One thing I found instantly cool, was the hint of magsafe in the intro — cool move apple.

The keynote was all about two things:

Get them before the price goes up

I am launching two new courses mid November and you can preorder them now at $20 each (final price will be $35 each). The courses come from the fact, that this year I reviewed over 250 portfolios of junior designers and I identified some problems and patterns.

Both with the…

Some of these stories are 100% true, and that makes them really scary.

Due to my daily work with helping junior designers progress, I naturally talk to a lot of them on a daily basis. One thing I noticed, which I think is both cute and admirable, is how much they’re commited to doing “good” work with the users being front and center.

The reality of UX is far from that

Looking at how AAA games handle User Interfaces.

My design career started with video games. In 1998 I was playing a lot of Quake with some friends over a 33.6 modem. My phone bill at that time was insane and resulted in my being grounded nearly every weekend. But it was worth it! As our online team grew…

Blurry, pixellated photos can now become a thing of the past. Let’s reflect on all the years we had to live with them.

Computer: Enhance

It has become cliché in the 90’s crime TV shows to have someone looking through a pixellated camera feed, point at something and say “enhance this”. Back then it was laughable, as we all knew there wasn’t really any extra data in those pixels to enhance from.

Besides, if there…

Michal Malewicz

👉 My UI book: www.designingui.com 👉 My Design YouTube: https://youtube.com/c/MalewiczHype 👉 We build apps at www.hype4.com

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