My YouTube channel just reached 7000 subscribers, so it’s time for a short summary.
Because I believe curiosity and fun are essential not to go insane as a designer, I’m not just doing the tutorials (even though they’re the most popular) but I also try to show you other ways of being creative and exploring.
Here’s what happened between 6 and 7K:
These take a bit longer to make, but they’re always fun. It’s all about quickly identifying the patterns and finding quick solutions that can be tested later.
When I started my YouTube channel in April of 2020, I didn’t know what kind of videos I’ll be making exactly. One type, that caught on the most among my subscribers was design tutorials.
I got so many requests in the recent weeks, that I decided to mix things up and do tutorials on more than one type of work.
In this post I’ll cover three recent ones that I think you’ll find interesting.
They all bring something to the table to help you boost your skills to another level. Each one enables you to progress fast and grow as…
As a designer, when playing a video game that has user interfaces inside of it, I can’t help but to think about how they’re made and how they fit the lore and time of the game. So whenever a game has a computer in it, that you can interact with, I sit down and play around with it.
Cyberpunk 2077 has inspired me to take a look at the interfaces in the year 2077, and what I think would be the directions UI’s will take. But before we start going theoretical, here’s a super brief analysis of the in-game UI’s…
Last year I unintentionally started the craze around Neumorphism, but as I predicted then, it didn’t really take over the design scene. In that very first article, I also mentioned all the potential accessibility problems this style faces, which hopefully helped all the other articles raising accessibility issues that year :-)
Sure — there were some apps and products done in this style, but most notable, widespread uses were in some Samsung ads and in the MKBHD intro video. …
Yes, this is going to be one of those controversial articles, and if you’re a Figma superfan, you likely want to start throwing rocks at me right now. Am I right? But please hold off for a while, and hear me out.
Starting my design career in the late ’90s, collaboration simply meant someone sitting behind your shoulder at a clunky grey PC, and pointing at the screen.
“Move that here!” and then “No, that’s too far…”
A while ago I benchmarked my new M1 MacBook Pro and was blown away by the performance. It allowed me to easily duplicate my entire book in Sketch and even with 1800 artboards on a single page it was still pretty responsive.
I went with the 16GB/512GB model, but assumed that it would probably work well enough with 8GB of RAM as well — after all my test was very unusual and purposefully “heavy” on the computer.
Real life design work (unless you also do 3D, audio or video) is not that heavy on the computational power. …
As designers, we appreciate great products. Designs that wow us with their experience, but also have that emotional connection of something beautiful and polished down to the smallest of details.
We smile at success stories of hard work, thorough research, beautiful UI, and perfect execution.
This is great design! We exclaim.
But we ignore one important part of the story. Most of those great designs are pretty modern, consumer-facing products that were created after UX became a thing. The visuals progressed the most in the last 15 years.
This is a quick follow-up to my post from Monday. But not only designers should understand crypto — I think it applies to everyone. And slowly it’s becoming our future whether we like it or not.
But as with every new technology that attracts money, there are more scams out there than legit projects. So how do you learn how this world works without losing all your life savings?
Right now, with all the Elon Musk tweets it’s still at $0.05 — that’s FIVE cents.
This amount of money should be manageable to lose by most people in the world…
If you’re a designer and you also love researching things, you should buy some cryptocurrency.
Just don’t do the mistake of overinvesting.
Spend $5 on it, just to see how it works. Then exchange it to some other cryptocurrency — even at loss.
The goal of this exercise should be to familiarise yourself with a future that’s happening around us right now. You should know how transactions work, what are the fees, how you can exchange one crypto asset into another.
This is like learning to use the iPhone for the very first time in 2007 — exciting and a…
My ideas may be controversial (to some) or stupid (to others), but my goal here was always to spark some curiosity, potential joy or just a discussion.
I believe designers should write more, because expressing complex ideas is the best way to better communication. And my outlook has always been that communication is one of the biggest problem our little industry faces.
Even when I’m poking fun at “UX”, I do it because I love. There are times that it can get frustrating, but I was always hoping for a positive change. …